You can invest as heavily or as lightly into troops as you like. At first the only troops available are weak servitors that exist mostly to take hits for the tech priests, but later on more powerful variants are unlocked, all the way up to the enormous Kastelan robots. Unlike tech priests these units can’t be levelled up and customised: they get dropped on the battlefield mid-combat, and can only perform simple actions like moving and attacking. Another wielded powerful energy weapons, which required me to spend cognition to fire them at all, meaning he often stood next to an obelisk to perpetually replenish the group’s cognition supply.Īnother thing cognition can be used for is to summon troops. He mostly spent his cognition on extra movement, sometimes racing the length of the map in order to thwack a robot in the face. One of my tech priests was equipped with an axe and a bunch of melee boosting equipment. Combat revolves around a currency called cognition, which can be earned by scanning obelisks and corpses, as well as lots of other methods, and can be spent on things like extra movement or more powerful actions. There’s no such thing as cover, which makes combat fast and lethal, initially for the tech priests and then later, after a few upgrades, for the Necrons. Things become much more interesting in battle.
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